Intergala's Forum Posts

  • The short answer is yes.

    Under the hood, Construct's Gamepad plugin uses the Gamepad API, which does support Switch Joy-Con controllers. You can test your connection using this demo page.

    With that said, Joy-Con controllers don't have a D-pad, and you might have mixed results with the analog stick. Construct's Gamepad plugin attempts to remap input from the Standard Gamepad layout to the Xbox 360 controller layout. Therefore, you may be better off using an Xbox 360 controller, PS4-5 controller, Nintendo Pro Controller, etc.

    Thanks!

  • Like, a Switch joycon? Those are quite different from most game controllers I think

  • It speaks for itself. How do I make sure in-game codes (similar to the Guess the Number tutorial but with no Javascript) are only used once?

    Tagged:

  • Am I just blind or is there no way to do it?

    I can only find these

    • setSolidCollisionFilter(isInclusive, tags)
    • setCollisionsEnabled(iObjectClassA, iObjectClassB, state) from the physics plugin

    but I'm looking for this

    Just reverse it and it should be fine.

  • Make sure player is not solid? Did you check that?

    I checked it: The player's not solid. What I mean, the script only breaks after the player touches the solid object (I used a TV for testing).

  • Hello. I have created a point-and-click system with MoveTo and Touch. When I enabled Stop on Solids, the point-and-click system stopped working entirely instead of the player not passing through the solid object. Please help! (Also, here is my script if that helps:)

  • I think all USB gamepads work, so long as they're detected as a game pad. XBox controllers are the "default" controller and tend to work correctly right away. If you connect a controller and find the buttons are all mixed up, then you could program a "Choose your input" menu system, where the player can click on, for example, jump, and then press a button on their controller to assign jumping to a button.

    I've tested PS4, third-party switch controller, third-party dance mat, and all work fine in Construct.

    The only example of something NOT working, would be a non-gamepad item, like a MIDI piano keyboard, as these are detected as MIDI devices rather than USB game pads.

    Thanks!

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  • It speaks for itself. In which controllers does Gamepad work?

    Tagged:

  • Hello. I am creating a indie MMORPG on Construct3. (It isn't that hard for me, since my first account was hacked before I created this one.) I plan it to be a bit like "Club Penguin (2004-2016)" and "Toontown Online (1998-2013)". However there is one issue in particular: The minigames. FYI, the minigames are not multiplayer, however the other parts of the game are. I tried this once in the Online Game template, but the button to access the minigame just didn't work. Plus, when I inserted the "Game" script into the "Minigame" script, the lasers from the "Game" script appear (which I kinda expected). Can anyone please help me with solving this problem?

  • It's a difficult problem. You will need a backend service, an account system to provide logins, a reporting system that feeds in to that, a system to ban or otherwise moderate accounts that violate the moderation policy, and people to keep reviewing it regularly.

    By far the easiest solution is to not allow players to do anything that could violate a moderation policy. This is why many games auto-assign usernames and avatars, or only allow choosing between combinations of pre-set values, and only provide pre-set messages for player chat.

    I like that "auto-assigned username" thing! I think I'll create some preset options, and players can request a special username by email which they unlock using a password.

  • Sorry but I REALLY need help, someone please help me!

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