I can think of a slightly indirect way to do it - maybe someone can think of a more elegant way? But check out the section titled "Tween actions - value" in the manual:
construct.net/en/make-games/manuals/construct-3/behavior-reference/tween
Let's assume you just want to tween the sprite's x position and that its origin is a 0,0 and image point at 10,10
Essentially what you do is start a "Tween (value)" on an object (doesn't matter what object it's on, but probably easiest to put it on the sprite you want to move) and importantly give it a tag.
Then use condition "Tween: Is playing" using the same tag.
Then in the actions for that condition, you can "Set X" of the sprite to:
sprite.Tween.Value("tag_name") + 10
(Adding 10 so it appears that the sprite's image point was used rather than its origin).