Hello
I would like to created a big 3D turning box with other smaller 3D shapes on (which I will use with a fix 3D camera point).
Is there a simple solution to recognize this huge turning box as a surface to a whole group of other 3D shapes so that they always turn at along at the same speed and in the same direction? Like a turning isle?
My alternative is to spin the camera around the isle, using orbit behaviour and a function that the angle is also turned towards the middle of the isle... But I would like to know if the first option will work out and how.
Thanks in advance!
Lennert