How do I make sure audio has the correct volume on iOS in an HTML5 export?

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  • Hello, I was wondering if you guys could help me with a weird problem I'm having? I have a ton of minigames that are deployed in iframes as HTML5 games that I built in Construct. In many of them I'm having a problem with audio when played on iOS: any music that I have playing is extremely loud, loud enough that it seems to be ignoring the volume settings I made. Even if I set the volume to something very low, like -35dB, it sounds like it's boosted the audio as if the volume is set to 10dB or higher. Has anyone had a problem like this with iOS? The same games in the same settings on web or Android are not experiencing this problem; in fact, they're playing very softly since I turned their volume down to account for the iOS volume. Is there something that I can do about this to make sure that iOS uses the correct volume setting? Thank you for any help you can give!

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