I have this kind of maze, and a blue Sprite1 with the Pathfinding behavior. The maze is perfectly aligned to a 32x32 grid as shown in the screenshot. The Cell Size in the Pathfinding behavior is also set to 32, and Cell Border is set to -1. However, when activated, the sprite stays in the same position and gets stuck while trying to find a path to the yellow sprite.
The strange thing is, the problem is solved if I set the Cell Size to 15 — then the blue sprite smoothly navigates through the maze and reaches the target. But the downside is that its collision box starts overlapping the maze walls quite a lot.
Can someone point out what I might be doing wrong? Is there something I’m missing?