Hello,
I am making a game where the system creates multiple objects of the same name "Slab" let's say every second. The "Slab" object uses bullet behavior with enabled property set to false by default. So the system creates multiple objects with the name "Slab".
The enabled property will be set to true if the "Slab" object collides by a player. But this makes the Enabled property of all "Slab" objects set to true.
How do I change the property for only an object that the player collides with but not change the property values of other objects?
Thank you