I'm currently working on a survival game where you have to collect a certain amount of "Giftys" in order to win the game. I want to make it so the player moves behind the Gifty when they're below it, and in front when they're above it. I want the player to do this for each individual Gifty but s far everything I've tried doesn't work. I was wondering whether anyone would know how to fix this?
Here's my current events in case you need them:
Thanks!
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Instead of Y, you can compare the sprite.BBoxBottom
OR
In case of sprites with empty space in them... it is better to add a new image point for the bottom, then compare using
sprite.imagepointY("img point name")
Check out this demo
howtoconstructdemos.com/z-sorting-in-an-isometric-view-game
Thanks for the help! Comparing the image point seemed to work in the end. A stupid thing I did was having another event (hidden away from everything else) that made the player move above everything else - but once I found that your advice worked.