firstly, sorry everyone for bad english
I'm having problems with picking instances for timeline animations: when vehicle animation ends, it should spawn robot and start timeline with his transformation (which also uses his hierarchy). I'm using Set Instance, but looks like it's not working, because every time game starts animation with the instance from the timeline animation editor. I don't have ideas of how to fix it. I also tried the variation with "on created" condition, but the result was same.