Picking instance with timeline doesn't work

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  • firstly, sorry everyone for bad english

    I'm having problems with picking instances for timeline animations: when vehicle animation ends, it should spawn robot and start timeline with his transformation (which also uses his hierarchy). I'm using Set Instance, but looks like it's not working, because every time game starts animation with the instance from the timeline animation editor. I don't have ideas of how to fix it. I also tried the variation with "on created" condition, but the result was same.

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  • you're new here, well so am I! But back to the topic, I have never used Timeline before, for the most part I've used Scratch not C3, but if you are making an animation, you want to switch frames so try making different forms of objects and use the Timeline to switch between them.

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