hello guys.
im using the inferior face of a 3d object to show a sprite, im trying to mirror the sprite to when the player turn left it turn into the player direction and the same for the right, im using:
x > playercollision.x - bosscollision dont mirror sprite
x < playercollision.x bosscolision.x mirror sprite
but this dont work (nothing happens in the 3d object). can somebodu help me please