Sorry. No ideas yet. Haven’t been on the computer.
Any idea is probably feasible. I’d need to dissect that capx to see what I did to comment on any ways to modify it.
On face value all the cars need to do is move along the roads, queue up at intersections, and have some logic to let them go though intersections in an orderly fashion.
I’d have to work it out on paper, then find a way to make it into events. Depending on how I decide to do it some quirks of the event system need to be taken into account.
Sub-problems to solve include moving the cars smoothly, handling different speeds, testing for edge cases and such.
I’ll post if I get anything working.