This is a bit hard to explain but I'll try my best. I am adding an enemy to my game that attacks when the player gets close to it, and it is easy to tell when any instance of the enemy is near the player (System - Compare 2 values - distance([Enemy].X, [Enemy].Y, [Player].X, [Player].Y) is <= to 1000), but the problem is that that makes it so if any instance of the enemy is near the player everu instance attacks, but I want it so only the one instance near the player attacks. Is there any way to do this?