PROJECT FILE: https://drive.google.com/file/d/1rQl5A5qyTy9aqATJIThZrug-zGYu_uM4/view?usp=sharing
ISSUE (SHORT VERSION): Using the Mouse to control the Aiming Reticule object is always "off-center" due to the way I have the 3D Camera set up to "lag" behind the position and while looking at the Aiming Retitule of the Player Character.
ISSUE (LONG VERSION): The game I'm making is similar to Star Fox (SNES) or Space Harrier (arcade, etc). Unlike those games where the camera was generally stationary and always looking straight ahead, in my game, the 3D Camera is positioned behind the Player Character and adjusts position with a lag to move behind the Character again. The Camera always looks at the farthest Aiming Reticule object which is controlled by the Mouse.
I'm using the difference between the present and previous Mouse position per tick to determine how much to move the Reticule. This much works. Sorta...
The problem is that with the way things are now, the Reticule keeps moving to the bottom-right as the Mouse is moved around the screen and to dead-center when the Mouse moves to the top-left. I'm not sure what I'm missing.
Could I get some help to resolve this, please?