WackyToaster
yes! that was my original angle, rojo advised me against arrays as a tile map is basically an array
to his defense, i got it done with his advice. i could easily add an array for the floor map.
so, im thinking: array checks main floor tilemap for a room tile.
for each room tilemap add a z axis to the array.
set its starting point in the array check to tilemap x,y /96(tilesize)
then for each xy, compare to z in the array to find overlapping points...
then i could set them to the same family.
something along those lines.
thanks for the advice, see how it goes ive been writing this for an hour and im already lost, but i have a guess now.