Wait... Does construct 3 still not have bloom? The most overused effect in the video game industry

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  • I'm a little shocked. I'll accept that I had to create this effect 10 years ago with c2, but now? Frankly, its time to get up on a high horse here and soap box.

    Bloom and color grading, if no others, are basically in every game for the last 10 years. I understand having to author particular effects, but pretty much EVERY game uses color grading and bloom, and to not include either in a game engine when you have 20 other useless effects is astounding... Indie to AAA, color grading is absolutely nec. Even if you are making a nes game clone, you need palette swapping and the easiest way to achieve that on modern hardware is with a table lookup. And bloom... Well... I mean, video games have been trying to fake it since the 90s and now we are post hdr by about 20 years.

    glow vertical + glow horizontal still equals absolute rubbish. It did 15 years ago, and it still does now.

    It's wrong if you like math.

    It's wrong if you like details.

    It's wrong if you have an any sense of aesthetics (unless your game is going for a chip on its glow's shoulder, but then so is everyone else in construct)

    And it's so easy to author a bloom and color lookup table, how is this not in c3?

  • There are some third party solutions

    construct.net/en/make-games/addons

    construct.net/en/make-games/addons

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  • I think you know the answer. It's likely not part of c3 because it wasn't deemed an internal priority or requested in high demand. Though I believe someone recently made a great plugin for it.

    But what does getting on your high horse accomplish? Do you think this will be added because you were shocked? Or by telling Scirra just how 'wrong' they are for not including it?

    Wouldn't it be far more productive, and more positive, to put this energy into a feature request?

  • I think you know the answer. It's likely not part of c3 because it wasn't deemed an internal priority or requested in high demand. Though I believe someone recently made a great plugin for it.

    But what does getting on your high horse accomplish? Do you think this will be added because you were shocked? Or by telling Scirra just how 'wrong' they are for not including it?

    Wouldn't it be far more productive, and more positive, to put this energy into a feature request?

    Nobody votes on those anyway, and when they do, Scirra mostly ignores it and adds something else. I just expected more to have happened in 10 years, especially since now we have to pay annually.

    Getting saltier by the day about that.

  • brushfe I would also add that because construct effects (still) doesn't have the ability to choose/load an image through the editor, creating Table lookups has to be applied to a sprite that covers the screen whose texture is the table lookup, meaning it can't be applied as a full layer effect, and you can't get smooth lerps from one lut to the next.

    I have asked for the ability to have images as an effect property several times starting 10 years ago, and here we are.

  • I understand that there's frustration but that's just the downside of using an engine in the first place. Do you want full control? Go with a framework instead, phaser comes to mind. It even has a bloom effect. Do you want absolute power? Make your own engine. With an engine you are largely at the mercy of whoever maintains it, with the benefit of having a large set of tools just ready to go. These tools are basically what you pay for.

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