Every time I save... I am extremely anxious. As much as I really Love C3, there isn't another piece of software that gives me this much anxiety when just hitting the Save button.
As a former audio engineer, I am well aware of the need to constantly back up... which I do... but the sheer amount of times my project has been corrupted is a little wild.
I also understand that game projects are so multifaceted that they, in general, invite problems. fair enough.
But, I am wondering if there are any specific things that one can do to lessen this?
Are there behaviors to look out for that might indicate that something is amiss so I can look for culprit BEFORE I save and lock in the corrupted parts?
What are the common things to look out for that corrupt projects? Do projects folders get corrupted more often than a single project file?
For example, one time I wanted to clone a bunch of objects and then strip them of all their animations except for one frame (standard dummy objects that would be off stage).
Cloning a few of them, removing their animations corrupted my project silently.... i didn't know anything was amiss, then did a bunch of work... saved... and could not reopen.
I tried it multiple times. cloning one object at a time... etc... The project kept getting corrupted because, though I had deleted the animations from the object, for some reason it was still looking for them.
Is removing animations notoriously a problem? It isn't the kind of thing that I can make an official bug report for because It's not reproducable, really...
Does anyone else have this problem? or am I just a total hack? both could be true, of course lol.