Hi Tomycase, thanks.
That's what I thought, but I wanted to make sure it was the right way to go.
Within the System Condition docs, for Else it says:
Run if the previous event did not run. Note that this condition does not pick any objects: if it follows an event that picks objects, in the Else event all instances revert to picked again. Else can only follow normal (non-triggered) events. It can also follow another Else event with other conditions to make an "if - else if - else" chain.
What does this mean: "if it follows an event that picks objects, in the Else event all instances revert to picked again"?