When you draw a tile, a model is created to represent it, it mainly has the position and the index of the tile. Those models are never actually deleted after creating them because it is infinitely easier to keep them around than figure out what needs to be recreated and with what information depending on what changes.
Since the tile models don't hold any image data themselves they are rather lightweight memory wise. They could probably be made to be more compact if they where represented in some unorthodox way (thinking about storing all the information directly in an ArrayBuffer instead of a class so all the bits can be packed as neatly as possible and using static methods instead of class methods to reduce the memory footprint even further), I don't think it's worth the trouble though.
When it comes to drawing, only the visible tiles are looked at, so that part is as efficient as it can be.