How does one get around shutting off a looped sound when channeling all sounds into 1 tag?
i.e.
Start of Layout
Compress Audio "sfx"
Set Volume of "sfx" to user defined
Then in-game
Player plays engine_loop > tag "sfx"
NPC plays engine_loop > tag "sfx"
how do I stop the player's engine sound only without turning all sounds off?
Is there anyway to use wildcards with tags? so I can add
Tag = "sfx" & UID
and then be able to set global volume with
"sfx*"
and then turn a specific sound off with
"sfx" & UID
is this possible?