Untitled: A space Adventure

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From the Asset Store
Spaces Ambience contains 102 Sounds: 53 track and 49 sounds
  • <center><font size="4">Welcome to the world of Untitled!</font></center>

    <center><img src="https://dl.dropboxusercontent.com/u/4528500/C2/promo.png" border="0" /></center>

        I had hastily put this topic together last night at 4am, however It's cleanup time!

    "Untitled" is the name of my first game using C2 I picked up the same day as I

    made this original topic and set out to see what I could do with it. I settled on a

    top-down horizontal shooter purely out of my love of 90's shoot'em'ups <img src="smileys/smiley36.gif" border="0" align="middle" />

        I'll be keeping track of this project as I go though it from start to finish so

    that I can both have a place to chronicle my work, and also share the game and receive

    feedback from the community. I still am new to C2 so any tips and tricks would also

    always be welcomed!

    That all being said, lets get to the meat and potato's of this thread and talk about games!

    Keyboard Controls

    U/D/L/R Arrow Keys Move

    W/A/S/D Keys Move

    Space Fires

    Gamepad Controls

    Left Analog stick Moves

    A button Shoots

    Play the Game: db.tt/AtnWoU5b

    Download the Source: db.tt/5bmV0PFR

    Attribution: db.tt/zQ2eR80m

    Changelog

    V 0.2
    [ul]
    	[li]Default firing method changed up a little bit. now fires two shots in rapid succession on each keypress[/li]
    	[li]Cleaned up most graphics using much better assets as well as adding new assets for events[/li]
    	[li]Added new sound assets[/li]
    	[li]Re factored "Scout" AI to move at different speeds as well as randomly shoot based on UID and Count[/li]
    	[li]Temporarily removed the bomb function until I can re-write it[/li]
    	[li]Set up the framework for more enemy types as well as boss types[/li]
    	[li]Set up the framework for wave based gameplay[/li]
    	[li]Other stuff[/li]
    [/ul]
    V 0.1
    [ul]
    	[li]initial release[/li]
    [/ul]
  • smooth play. it's annoying we die with 1 bullet but they can resist much more of them.

  • Nice start. For some reason it reminded me the privateer 2 game. Maybe it's because of the music. But I would prefere you change the shooting mechanism. Currently it's a good way to destroy your space button :)

    Some enemy variation, some powerups and bosses, there you are golden :)

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  • smooth play. it's annoying we die with 1 bullet but they can resist much more of them.

    That's as designed. Its a classic arcade shoot'em'up one hit your dead, but different enemies take different amounts of hits

    Nice start. For some reason it reminded me the privateer 2 game. Maybe it's because of the music. But I would prefere you change the shooting mechanism. Currently it's a good way to destroy your space button :)

    Some enemy variation, some powerups and bosses, there you are golden :)

    Yeah a played with a few different designs, the second one I liked was a 3 volley burst, which I think Ill change it around to. Ill be hopefully adding some more enemies and at least one boss today and/or tomorrow. unfortunately I'm only running free C2 and I'm running out of events lmao.

    I really appreciate the comments, being my first project working with C2 its good to know I'm heading in the right direction, thanks!

  • Impressive for your first go! It usually takes most people awhile to get the hang of most of the programming (and getting the game working on dropbox).

    I'd say the next step, aside from what Windwalker said, is try your hand at making some enemies aim and fire at the player. A lot of the principles and programming bits used to do that are very useful in other parts of the game. You probably already know having used other programs, but AI programming is pretty tough.

    PS: Fist bump for the avatar, sir.

  • Impressive for your first go! It usually takes most people awhile to get the hang of most of the programming (and getting the game working on dropbox).

    I'd say the next step, aside from what Windwalker said, is try your hand at making some enemies aim and fire at the player. A lot of the principles and programming bits used to do that are very useful in other parts of the game. You probably already know having used other programs, but AI programming is pretty tough.

    PS: Fist bump for the avatar, sir.

    yeah AI is always a pain, and I was never very great at it   <img src="smileys/smiley5.gif" border="0" align="middle" /> fortunately C2 makes it pretty easy to deal with. Ill be working on a new enemy type tomorrow probably that will do spread shoots, and then Ill probably do a tracking type enemy, followed by bossmode lol.

    I didn't have as much time as I would have liked today to keep working on this, but I managed to get in some nice changes as well as updated my OP

    and thank you for the feedback!

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