Little Green [Demo] Now with BOSS

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From the Asset Store
Green island themed set of tiles for your platformer game.
  • Hello y'all!

    No reading? Just play -> Little Green

    For the past few months I've been working on a little project called "Little Green". A few months you say? Well it's technically 4-5hrs a week. That's why.

    It's just a simple platformer, give it a go! I recommend playing it in Google Chrome, because Firefox for some reason makes it lag and can spawn some of the enemies in wierd places.

    Here's some pictures:

    <img src="http://img94.imageshack.us/img94/9813/pic0ao.jpg" border="0">

    <img src="http://img138.imageshack.us/img138/1096/pic1ww.jpg" border="0">

    <img src="http://img23.imageshack.us/img23/1848/pic2bz.jpg" border="0">

    There's 4 levels in total, and I haven't taken a screenshot of the 4th one, you'll have to see for yourself what it is.

    Controls:

    LEFT/RIGHT or A/D Moves the character Left/Right.

    UP or W Makes him jump.

    UP or W while in air, makes him double jump.

    SHIFT while in air, makes him "float".

    So yeah, there you go! Take a quickie through the demo and tell me what you think?

    Future plans:

    • More animations
    • More enemies
    • More levels (30 or 50)
    • Every 5 level would be a boss level.
    • Timestamp for scoreboards (who completes the game the fastest sort-of-thing)
    • Better effects

    So yeah.

    Link again: Little Green

    Cheerio!

  • Umm, just found a little bug. Just now.

    When you jump, on level 3 or 4. The enemies jump aswell, even though I have their platforms "use default keys" set as No, so it shouldn't react to the keystrokes. Why does it do that? It works fine when using the WASD keys.

  • Very good game, nice graphics and sound. Very hard!

    Maybe the main character falls so fast after the jumps, is hard make double jump+glide to reach to higher platforms... but that is the challange <img src="smileys/smiley17.gif" border="0" align="middle" />

    Nice game!

  • Thanks man!

    It's supposed to be hard, and he falls fast because it's ment to be quite fast paced! :)

  • At last I clear all 4 stages, and find some things:

    • You are evil when design the levels. <img src="smileys/smiley2.gif" border="0" align="middle" />
    • On level 1 some times when take all the coins and the treasure chest, when you touch the flag nothing happen.
    • When jump, if the green guy falls in the edge of a platform (for example on the edge of a slope), that stay here instead of fall and can jump from there.

    Continue the game, is great!

  • At last I clear all 4 stages, and find some things:

    - You are evil when design the levels. <img src="smileys/smiley2.gif" border="0" align="middle" />

    - On level 1 some times when take all the coins and the treasure chest, when you touch the flag nothing happen.

    - When jump, if the green guy falls in the edge of a platform (for example on the edge of a slope), that stay here instead of fall and can jump from there.

    Continue the game, is great!

    Haha yeah, thanks! Yeah it's still a bit buggy, but I'll improve it! And the coin thing, has never happened to me, are you sure you grabbed all the coins?

    Yeah, the little guy is a bit sticky on the edges, I'll fix that!

    Thanks again! :)

  • Yes, I got all the coins, then take the chest and when touch the flag, make the animation and change the colour, but never got to next level.

    Maybe could be a fail on explorer (I use Chrome), because I got the coins again, touch the flag without take chest and the bug still. I refresh with F5 and all goes well.

  • Yes, I got all the coins, then take the chest and when touch the flag, make the animation and change the colour, but never got to next level.

    Maybe could be a fail on explorer (I use Chrome), because I got the coins again, touch the flag without take chest and the bug still. I refresh with F5 and all goes well.

    Well, the chest does nothing yet, it's just there, so you don't need it to advance to next level.

    And yeah, might be a bit buggy but should work fine on Chrome.

  • Great start on this! Very challenging (which is awesome) Can not wait to see more.

    One thing I would recommend is to recess the ground spikes. It's kinda annoying to die when running into them.. Just my opinion.

  • Great start on this! Very challenging (which is awesome) Can not wait to see more.

    One thing I would recommend is to recess the ground spikes. It's kinda annoying to die when running into them.. Just my opinion.

    Thanks!

    You mean like having a value that states when the player is acctually falling on the spikes, not only touching them?

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  • NEWS UPDATE:

    Today I've been working on a boss level, he's quite fun to play against, and quite hard! Here's a screenie:

    <img src="http://img109.imageshack.us/img109/9573/bosslevel.jpg" border="0" />

    Oh and,

    He's fully animated.

    Just a few sound effects and I'll upload it for you to try (hopefully)!

  • Allright!

    The boss is sort of okay now I think, give it a go, try and beat him! He's not THAT hard.

    Little Green

    Link also updated in first post!

  • Very nice again but...   that boss is impossible!!!!! <img src="smileys/smiley36.gif" border="0" align="middle" />

    He kill me, easly, 40 times, and my record has 4 hits in his head...

    I?m pretty good on platform games, but that boss make me give up... by the way <img src="smileys/smiley17.gif" border="0" align="middle" />

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