[Platformer] Tili (a031, new levels, character update!)

0 favourites
From the Asset Store
Kids Game
$49 USD
New Sounds Added Update: 115 new sound effects added for no additional cost!
  • What are your thoughts?

    TILI

    A platformer shooter thing. Woo!

    It's got a menu! It's got settings! It's got super hard to find easter eggs! It's got boxes!

    It's got bows! It's got arrows too.. Otherwise there wouldn't be much point I guess. Plus you can jump on them so yay!

    Other names I considered:

    • Use your bow to get places. Yay, fiziks!
    • The Jiraffe Jockey
    • Billy
    • And Yet It's Another Platformer

    Character update! Also levels 4 and 5 are done!

    Goals

    • At least 15 levels (7 / 15)
    • Bonus sections in levels
    • Water ?
    • More easter eggs
    • Super, super hard ridiculous levels ?
    • Another environment type (snow? sand? who knows.)
    • A jockeyable giraffe???
    • Maybe a boss fight?

    Please leave feedback! Any criticism (e.g. "The effects are way over the top dude") is welcome!

    If the game looks corrupted it's because of a bug with the cache! Use this link instead, or clear your website data of the site.

    Link

  • Update a015

    · menu now closes completely when told to

    · effects are disabled if not supported

    · level10 - (super hard level)

    · tidied up some code

    · redid most tile sprites

    · added some new tiles

    · changed start button in loader layout

    Use Ctrl + F5 (hard refresh) if there are no changes. This reloads the site instead of fetching from your cache.

  • Very nice!

    Everything works fine for me - except - i can't shoot to the right - he always turns left to shoot?

  • This is brilliant !

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Very nice!

    Everything works fine for me - except - i can't shoot to the right - he always turns left to shoot?

    Thanks! Are you using a mouse? That's super strange.

    If you can, PM me a video or screenshot and I'll look into it.

    This is brilliant !

    Thanks

  • > Very nice!

    > Everything works fine for me - except - i can't shoot to the right - he always turns left to shoot?

    >

    Thanks! Are you using a mouse? That's super strange.

    If you can, PM me a video or screenshot and I'll look into it.

    I use the mouse.

    1.st i go left with arrow key, falling down.

    Then walk right by arrow key and press LMB

  • Hi Sumyjkl

    I'm loving Tili so far. My platforming skills are needing sharpened for this beauty.

    Absolutely love the look of the game. The music is good too.

    The arrow/step mechanic is cool, but sometimes if the arrow is pointing too high the player falls through.

    Another thing I noticed is that if you fall off a cliff you "die" before you leave the screen. I think it would look better to allow the player

    to fall right out of sight.

    Keep up the good work.

  • stevecameron

    Thanks! The idea about the pitfalls is very true. Just implemented it.

    The arrow/step mechanic is cool, but sometimes if the arrow is pointing too high the player falls through.

    Yeah I've been trying to figure that out. The arrows breaking on too much of a slope is intentional, but the glitching right through without registering that you even stood on it isn't. I think it might be because the arrows have such a small collision poly.

    mercuryus

    I've updated the game, now the debug option in the settings menu enables a mouse tracker, and prints the mouse position when you fire your bow (and therefore what angle the arrow shoots at). This should show you what's going on. Thanks for the report!

    Update a017

    ・ player now falls completely off screen when falling to death

    ・ debug mode now shows mouse and touch position

    ・ debug prints player and mouse pos on arrow fire

    ・ screen shake added on death

    ・ added projectile traps (trigger and timer capable)

    ・ start of level11

    ・ updated UI

    ・ minor changes to colormap generator

    Hotfix

    ・ loader layout displays version

    Use Ctrl + F5 (hard refresh) if there are no changes. This reloads the site instead of fetching from your cache.

    Also, this: http://i.imgur.com/8IsTSLl.gif

  • I love your game but i have a few note.

    1. you own domena is better than someone host

    2. sometimes check point don`t save my progress game

  • I love your game but i have a few note.

    1. you own domena is better than someone host

    2. sometimes check point don`t save my progress game

    Thanks! The checkpoints are only used if you have lives left, otherwise it resets the level. I'll be making this a lot more clear soon.

    1. It's not in beta quite yet, so it's low priority. I'll put it on its own domain eventually, or release it on a proper platform.

  • Update a025

    Mega Update ahoy!

    Additions

    · all new level detail popup for doors; shows score and achievement (e.g. done without deaths, 100 score or just finished)

    · level scores can be cleared individually (hover over score number at the door to the level)

    · now layout data capable, meaning colormaps and many other things (even starting lives, etc.) can be changed in each level

    · waterfalls! (they're a bit laggy, so will be somewhat rare)

    · level3 added

    · showcase level with night mode

    · now has alternate controls for those who don't wish to use the mouse (but they will be inherently ridiculously hard)

    Fixes

    · fixed traps firing incorrectly when paused

    · tidying up some code stuff

    · several map edits, making many easier

    · fixed noise still visible after fighting gameEndDemon

    · fixed [level]_scoreMax not saving to webStorage

    Question is, can you finish level 1 with 0 score? >:)

  • Updated to a031! Updated with redone character animations!

    Additions

    · level 4 added, level 5 replaced with a new level

    · completely redid character animations (yay red hair and movement!)

    · restructured level select layout

    · new main icon

    · pickup text

    · game remembers where you were when you left the level selection level

    · new badge for not using any checkpoints

    · new 100% completion badge sprite, updated finished badge

    · new tutorial!

    · new button and some GUI sprites

    Fixes

    ·debug teleport now disables score

    · fixed some wrong tiles

    · fixed loader layout not displaying correctly

    · I'm sure there's something else that used to be broken...

  • Game not running, test in Chrome and Opera

  • guimaraf

    Thanks for the report. Took me a while to figure it out, but it should work now!

  • I played a little here, the game is very good.

    Remove the reset checkpoint, this discourages the player.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)