Hi
I'm glad that there's a lot of things you liked
But let's focus on the other ones :/
Bugs:
1. The player is not bound to the view
If I bound the player to the view the player could not jump higher than the layout size, so I decided not to use it, I thought that if you walk to the left with no reason you deserve to die haha , but since you are not the first one to "complain" about that I will fix it
2. Enemies
I will fix it
Improves:
1. API Level
Android is so fragmented. First I was thinking in release the game for Android 4.0+ but there are way to much slow devices (even some devices running Android 4.2 are so slow). I tried to optimize the game the best I could but sadly it's not enough for those devices
I strongly believe that it is better not allow an user with a slow device to get the game instead of give a really bad experience for them and a bad rate for me
So, I believe that the only way to guarantee a good performance is asking for at least Android 4.4+ (but just for Toby's World, the next games are going to be released for Android 4.2+)
2. Signs
The game have signs with the "Do not show again" option, like the one that says: "TOUCH THE FIRST PLANET TO START YOUR ADVENTURE!", but I don't really thing that the way signs are shown during the levels are really a problem, besides there is only a few of them
And I will try to be more clear about the information displayed
3. Unlock Worlds
That's already done but during the beta testing I set every world and level unlocked
The worlds have a small lock on top of them and it will be removed after you finish the last level of the previous world, that way there is no confusion at all about which world is next
— I just want to said thank you for help me!