gkaykck's Forum Posts

  • 6 posts
  • I think there is a delay between joining the group and being able to see the game in store. I've managed to download your game after waiting10 min.

    • I can see that you've used kenney pack, while it is an beautiful pack for decoration etc, using a character from that pack as your main character might make your game a little bit dull. So, i think you should change your main character(s?).
    • You've changed the icon in construct2 loading screen, but it doesn't seem completely centered(Nexus 5 (1920x1080)).
    • Jumps are too slow, actually in general movement is too slow. Faster movements with double jump might create a better feel. And also it might create more options in terms of gameplay puzzles etc.
    • Delay between touching a planet and showing levels are usually too long Toby is a lazy spaceship driver .

    This is not my kind of game so i don't want to talk about gameplay. But also,

    • If this is your first game with construct, congrats. This is one of the most well put together games in beta i've ever seen. Everything look great, except player characters.
    • Music and sound is really good with relatively short boot time.
  • I've updated my main post, the link is alive but APK is probably too large to upload ~18MB, edit page reloads automatically file gets lost every time. But you can build it the capx, results shouldn't be different.

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  • First time I hear of it.

    Did you base that on the one result on stack overflow ? perhaps read the following posts

    Nope, it's based on my experience with Vodafone. I can test my games on wifi without problem, but if i switch to mobile network, joined players are not created on peers anymore.

    This is basically a firewall issue.

    If I pull my internet plug, it will not work either :>

    Well yeah i can understand but the problem is i am not the one who is pulling the plug, all the network providers are. So simply put this is a relevant question. And also i am going to upload a small capx and apk, so if you are using Android i would like to see your experience too.

    Also, being able to sync objects position angle etc RELIABLY should be an option anyway.

  • Problem Description

    As i understood, under the hood construct tries to sync objects with only UDP if i use "sync object" function. But this creates a huge problem for mobile games. Most mobile service providers blocked UDP connection over their 3g/4g networks, so no objects get synced. I also understand TCP has its flaws(throttling connection if package drops etc) but i think there should be an option for TCP sync.

    Sample capx and APK and link

    http://milionstone.com/test3g/

    [attachment=2:qoh7gy1x]test3g.capx[/attachment:qoh7gy1x]

    Screenshots

    Over WIFI

    [attachment=0:qoh7gy1x]wifi.png[/attachment:qoh7gy1x]

    Over 3G

    [attachment=1:qoh7gy1x]3g.png[/attachment:qoh7gy1x]

    Steps to Reproduce Bug

    • Make any game with object sync.
    • Try to play it over mobile networks.

    Observed Result

    While game opens, players get connected, objects are not synced. So peers won't get created neither on host or client.

    Expected Result

    Automatically switch to TCP if UDP packages are blocked or an option to sync over TCP.

    Affected Browsers

    Browser independent. If there is a firewall that blocks UDP, games become unplayable.

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Construct 2 Version ID

    195

  • No brake on platform is something we intended to do. To add more joy...erm frustration

    But yeah, double jump was a mistake, we tried to apply force for double jump where we should have set the velocity of the object directly. Probably we'll update it in 2-3 days.

    Thanks for feedback

  • Here is what we have managed to put together with Construct2. It is now available on Google Play, we had plans to also publish to App Store but we don't have enough money right now <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">. We might be able to get it on AppStore in a month o something.

    https://play.google.com/store/apps/deta ... tone.nokta

    The game is a very simple casual game where you put your finger on screen to charge Nokta. When you release your finger it will shoot itself towards the circuit element and break it. You can also double jump in mid air.

    [attachment=0:2o5rnilo]future.png[/attachment:2o5rnilo]

    https://play.google.com/store/apps/deta ... tone.nokta

    We are also going to publish a simple tutorial on how we made the game in next weeks.

    Also here is our three requests from devs.

    • Please make Cordova/Phonegap Google Play Game Services plugin work with Construct2. The web version is simple unusable.
    • More options to customize initial loading screen (ex, Color of the loading bar).
    • Audio loading. This is a big one, we don't know why but even a 400kb looping music loads way too slowly(15 seconds of initial loading screen). Because of this we had to make the game completely silent. Selecting Music doesn't help either because then game plays for 20-30 seconds without music, then suddenly music starts.

    Have fun <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • 6 posts