Yeah only you'd know since you can test it. I was only going by the video which isn't always reliable for showing how fun a game is / can be.
Thats absolutely true.
As you said, you tried the cursing thing but it didn't work out. I imagine it's because the other player can still kill you while you have a "crappier weapon". Did you try freezing the other player for a few seconds when shot by that gun? It would give the other player a chance to escape.
U imagined correct.
I have not tried that but a stun gun is a great idea, i'l start working on that.
Or possibly some NPC enemy that floats around and curses a player on contact or something. Or even use triggers so as players get closer to this trigger, the overlay gets darker?
At the moment there are 2 different npc's
1 = spiders
2 = ghosts.
Spiders are "room" specific as each room wil have its own life forms crawling and creeping doing damage to both players.
The gosts are basicly pickups which spawn in favour of that player while cursing the other player with mini ghosts.
I don't think the limited visibility thing should be taken out completely. You could even have one level where all players have limited visibility..
Unfortunatly Visability cant be set specific to a player, execpt for the character flashlight, i think your idea can be a good guide for how to utilize that.
After your post yesterday i tested setting the "darkness" overlay to 90% and that worked out much better