Hi! I want to make a Binding Of Isaac style game, basically a zelda style roguelike. I've been struggling with randomly generating a world though, I know there are 2 major ways to tackle this:
1) Not actually generating a room but picking a random preset layout for each room
2) Completely randomize the generation through algorithms, arrays and such
I'd be happy to take either approach, the issue gets more complicated when rooms have to be persistent, a player must be able to leave a room, re-enter and be in the same room. This is where my troubles start, but other issues include putting doors in the correct places and ensuring the amount of rooms is kept manageable
Sorry if my post seems rather nonsensical but I have assumed a basic knowledge of The Binding Of Isaac (which everyone should play by the way)