Hi, I'm trying to string animations together using "wait". Player.AnimationFrameCount/Player.AnimationSpeed works fine when the frame speed of each frame = 1, but I have a large number of animations, each of which has different speeds for individual frames - copying the frames over and over is not an option.
Is there any way to achieve what I want? Surely there must be an "Animation Frame Speed" expression so I can determine the length of an animation with different frame speeds?
Any help appreciated.