shakeerakuan's Forum Posts

  • 7 posts
  • Would have preferred to remove the collision polygon directly in the image editor for specific frames but I think your suggestion is the only other option, and better than using separate collision boxes pinned to the sprite.

    Thanks

  • Hi, is it possible to remove the collision polygon completely from specific frames of an animation. For example, my player is performing a kick animation and I only want the collision polygon on the frames where he has his leg extended. When he is starting and ending the animation I don't want any collision polygon, so that even if an enemy is overlapping the player the collision is not registered until the "hit" frames.

    I've tried some workarounds using pinned collision boxes that appear/disappear at specific frames but this is too painful to implement given the number of moves and frames per move in my street fighter style game.

    Any suggestions appreciated assuming this is not supported by default in the image editor.

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  • I'm facing the same issue with my street fighter style game to which this is critical. Don't like the workaround suggested at all.

    Anyone have any ideas?

  • AnimationFrameSpeed is a sorely needed sprite expression. Without it there is no way to time animations which have frames with a speed of more than 1. Replicating frames for a large number of animations is not an acceptable workaround.

    Would appreciate a response from the Scirra team on this.

  • Just using platform behavior for the sprite and sine behavior for the platform, so I think the answer is yes. Example capx in my first post.

  • Hi, is there any way of preventing jittery movement of a sprite with platform behavior when the angle of the platform on which the sprite sits is constantly changing? E.g. a swinging platform. At the moment the sprite shakily moves right or left instead of moving smoothly as the platform swings.

    The capx link below illustrates the issue using a platform pinned to a pivot with sine behavior and angle movement.

    Can't post links so add https before the link below:

    sendspace.com/file/dmn1gm

  • +1. Would be very useful to be able to zoom out further in editor. Moving and sizing large tiled backgrounds in large layouts is very challenging at the moment.

  • 7 posts