Tilemap spikess

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This is a black tileset with 2 tilemaps, props, one animated character and more.
  • So, i made a tilemap and in my tilesheet i have spikes, i was wondering if it was possible to single out the spikes so that when i collide with them it destroys my player? or would i have to import the spikes as a seperate sprite. Thanks for the help in advance and any help is appreciated!

  • I did this once. I don't recommend it. heh.

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  • Ive never tired it but what if you had a "danger zone" sprite. Invisible but script it so every time a #4 Tile is created, create a DangerZone sprite at that location. Then just script it so when the player clips that sprite they die/take damage.

    So if every tile #4 is the spikes, after the map is finished seeding have a for loop for every & Tile=Tile#4 create DangerZoneSprite at X=Tile4Instance0(X) Y=Tile4Instance0(Y) and have a variable ++1 for every time the loop runs and using that for which instance of the tile in question

    But I have never tried it so I may need tweaking.

  • Ive never tired it but what if you had a "danger zone" sprite. Invisible but script it so every time a #4 Tile is created, create a DangerZone sprite at that location. Then just script it so when the player clips that sprite they die/take damage.

    So if every tile #4 is the spikes, after the map is finished seeding have a for loop for every & Tile=Tile#4 create DangerZoneSprite at X=Tile4Instance0(X) Y=Tile4Instance0(Y) and have a variable ++1 for every time the loop runs and using that for which instance of the tile in question

    But I have never tried it so I may need tweaking.

    This was great! Thank you for the suggestion, this is making life 1000x easier

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