How do I make tiled backgrounds that dont have the weirdness

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  • You know when you make tiled backgrounds of things like grass, and once you actually use it, it has that weird tiling effect. Is there a way to make it so that each tile will randomly rotate and flip itself to not have that effect?

  • Can you show what you mean by "that weird tiling effect"? Preferably with an attached image?

  • Sorry for the late reply. But the tiling effect is when you tile the same sprite over and over again and makes it sorta like

    this effect. (Obviously i have much better grass, but i drew this real quickly to explain it. I want to make it so that each "Tile" in the tileable background will be different. Like invert it, and flip it around to get rid of that effect.

  • But then it wouldn't be a tiled background.

  • You don't want a "Tiled Background"- you might want a Tilemap, instead.

  • I'll try that later unnatural20, thank you so much.

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  • I think it might also help if you painted to the edge of the sprite to create a seamless pattern. Here's a quick tutorial on it, if you are interested.

    I think it might also help if you painted to the edge of the sprite to create a seamless pattern. Here's a quick tutorial on it, if you are interested.

    http:// istockphoto.com/article_view. php?ID=1493

    (Edit: Just take out the spaces in the above link. I'm told I don't have high enough reputation to post links.)

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