How do I make a tail like in sqiddsters Airscape map?

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Two types of minimap: "full map" and "player is the center" (square map and radial map)
  • I'm pretty new on Construct 2, but I want to make a game on C2 and I have a problem.

    How to make a tail like in Airscape:The fall of gravity map?

    I think it's in new versions of Airscape.

    Like this:

    thumb7.shutterstock.com/thumb_small/827437/120292741/stock-vector-falling-asteroid-vector-illustration-120292741.jpg

    Sorry for my bad English.

    I'm from Germany.

  • The simplest way is using the particles object.

    Set it to constantly give off particles, and set their speed to 0.

    Then just move the object.

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  • I'm pretty new on Construct 2, but I want to make a game on C2 and I have a problem.

    How to make a tail like in Airscape:The fall of gravity map?

    I think it's in new versions of Airscape.

    Like this:

    thumb7.shutterstock.com/thumb_small/827437/120292741/stock-vector-falling-asteroid-vector-illustration-120292741.jpg

    Sorry for my bad English.

    I'm from Germany.

    <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Servus!

    Schau dir am besten mal an: klick auf "File>New", dort in der Liste haste auch ein paar Beispiele (Templates), tipp oben ins Suchfeld "Example: Particle thruster" und da haste eigentlich auch schon alles parat, was du brauchst (musst die "Raumschiffbewegung" (den Trigger, wenn du die Maus drückst) einfach nur in ein Event umwandeln, wenn die Rakete/der Meteorid sich bewegt. Kannst in dem Zusammenhang auch mit "Pathfinding" arbeiten, sofern es dem entspricht was du haben willst (kleine Doku über die Funktion: https://www.scirra.com/manual/154/pathfinding).

    Ein deutschsprachiges C2 Forum findest du übrigens hier: http://www.scirra.com/communities (kann dir allerdings nicht sagen, inwiefern das deutsche Forum genutzt wird, bin dort nicht angemeldet).

    Viel Erfolg ;D

    English one:

    Click on "File>New", there you can find "Example:Particle thruster" - this shows you how to use particles to access what you need. Maybe pathfinding (https://www.scirra.com/manual/154/pathfinding) can be an additional solution for achieving the effect. Also, there are non-english communities, take a look at: http://www.scirra.com/communities.

    Regards,

    Proxymity

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