I am trying to create a TD game with a more complex aiming behaviour...
not only should towers (and enemys) be able to damage others of the same instance but also heal them later (in different cases of course <img src="smileys/smiley2.gif" border="0" align="middle" /> )
Problem is... I cant even get them to Target each other properly =D
Example file:
dropbox.com/s/9w79dpe1zq0745q/Towerbehaviour.capx
-Drag and drop Green or Red boxes to place green or red towers
-Green Towers Target Red Towers and vice versa
-on clicking a red Tower (not the "buying box") this Tower should be toggled "confused" (Instance boolean)
-Confused red towers are supposed to target other red towers
Problems:
-On Clicking a Red Tower EVERY Red gets "confused"
-Confused Reds seem to Target themselves as they rotate to 0 degrees
If anybody would be able to help me?^^ I'm Confused!! <img src="smileys/smiley17.gif" border="0" align="middle" /> <img src="smileys/smiley17.gif" border="0" align="middle" />