Say I am using a big long event like the following to cycle through a boss phase:
Event: Do boss cycle is True
Action: Set Do boss cycle false
Action: walk left for a bit
Action: wait 3 seconds
Action: shoot a fireball
Action: wait 5 seconds
Action: shoot lightning
Action: wait 10 seconds
Action: Set Do boss cycle True
Say the boss died around the part where its shooting a fireball. I want to end the event then. Currently it will continue on and play the sound effect (really the only problem since i destroy the actual boss). So you'll be doing your victory dance while your hearing lighting being shot (or more annoying the screen shaking...).
Any advice?