Hello, currently me and my friend are working on our first project and it is Tower Defense type game.
We got some core mechanics and graphics but now we got a little problem. I want to spawn different enemies based on the current attack wave.
For example:
Wave 1 to 5 only type 1 enemies, but when it goes to wave 6-10 I want there to be 20% chance to spawn type 2 enemy and 80% of spawning type 1 enemy. I just don't know how to implement that type of spawning enemies.. Also couldn't find any topics with that kind of problem.
Thanks :)