Asatur's Forum Posts

  • Guys I have same problem .

    I am using Web font in my Game, but when I tested it in Mozilla and in chrome i see different result .

    in Mozilla

    <img src="http://s18.postimg.org/wwuiynmk9/mozzilla.png" border="0" />

    in chrome

    <img src="http://s4.postimg.org/95zeyqqf1/chrome.png" border="0" />

    Who can help me how can i fix the problem .!

  • Yes.:)

  • I've tried the same on my galaxy tab P1000 with opera browser as you can see on screenshot the dialog box pops up,

    <img src="http://s21.postimg.org/tij6ls847/wtf.jpg" border="0" />

    I've tried to wave the devices (htc and galaxy tab) like he told but useless, the compasses on both devices are calibrated and working. I just need to use touch input without compass (without calibrating anything ), just tell me if you know how can I turn this "Great" feature off?

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  • Ashley

    In Mouse Object manual is written:

    If you only use left clicks, consider instead using the Touch object with Use Mouse Input set to Yes. This will allow your game to work on touchscreen devices without any further changes.

    In Touch object manual is written:

    The Touch object also provides input from the accelerometer (motion) and inclinometer (tilt/compass direction) if the device supports them.

    Whatever

    How can I use touch object, or touch input without accelerometer or another futures.

    One example when I want to play Game whit touch in my HTC desire

    <img src="http://s18.postimg.org/igfcmifdl/IMG_0076.jpg" border="0">

    I think less users do same operation before playing same game ..

  • Ashley when I use my Ipad to test i see a white arrow at the left top side it usually appears when I(or an app) use accelerometer or compass or GPS. When I try the same on my HTC desire with opera browser almost always it crashes :), but when it work it asks me to move the device in given way to init the accelerometer (or compass I don't remember right now), so I think the game uses the accelerometer and I hope I can turn it off from somewhere.

  • hello

    I have question why . when i testing game in iPhone or iPad

    game turn on gps . and using?

    and when testing in HTC game want to take GPS and accelerometer data ..

    but in my game i don't use something like this .

  • Yes

    in my program I split manually, then I have one Sprite which have "n" Animations (All Pictures) and each animation have 9 frame .

    I loading x Animation whit random animation frame

  • beufreecasse Yes :) becouse I have more than 50 pics.. and this pics load from url random.

  • guys how can upload an server or a folder "outside C2" picture "canvas snapshot" ???

  • I understand all.

    but when i use "apply torque" my box "lab" having same inertion

    ex. when I pressed down key (10 times) and stop pressed, then my box still rotating. but must be stoped.

    and when I have rotating whit "apply torque" speedly (set angleT value > 50000) little boxes are falling trough the walls of main box.

  • GeometriX

    I have same questions too . can you add me skype or FB.

  • Hello

    I made a rotating box with little boxes (like a sand) in it , when I rotate the main box the physics consilion stops work and little boxes are falling trough the walls of main box.

    please se link

    dropbox.com/s/g9rjy5py0rw6ujb/labir.capx

    Thank you.

  • Sprite.Animationframe returns the current frame in the "Sprite" object. So for example if you wanted to display the frame with a text object, set the text to 'Sprite.Animationframe' and the current frame number will be displayed.

    10x a lot of working .

  • Dear friends.

    I have one problem and can't do same solution please help me .

    I have

    <img src="http://s24.postimg.org/r9ykl2if9/Capture.png" border="0" />

    now when starting drag I want to know which frame user drag ,

    maybe someone know how can I do ...

  • I wrote a tutorial about this topic

    https://www.scirra.com/tutorials/469/implementing-fisher-yates-shuffling-algorithm

    10x a lot of .. I understand :)