I've read through tutorials and hacked up freebie CAPX files but I just don't get it.
Does anyone have a link to a really simple tutorial on tile generation based on array data?
I've been manually placing sprites in grid formations and using random values/variables to make maps and dungeons. It seems to work pretty good but it doesn't seem ideal or proficient. I make sure the empty space tiles destroy themselves and my CPU doesn't seem to mind all the sprites but I bet with arrays I might be able to actually generate real maps and terrains including the boundaries at a more random/customized level.