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> > I've got my problems with image points too... I have several anmiations for an object and per anmiation different image points from where to spawn bullets from.. Accessing them via number works fine, but via name fails.. at least it seems to take a different image point than the one I want to access.. Everything works fine if there's only one animation though..
> >
> > Any ideas why accessing the image points via name fails when there are animations? (The animations are set BEFORE I try to access the image points)..
> >
>
> It is probably a result of the speed at which the animation is being played. By the time you see the sprite attached to the image of a frame it has already moved to the next frame and so on.
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> If that is the case using the Pin behavior is a better choice as it will stay where it is supposed regardless of animation.
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> If you need something moving attached to an image point you will need to slow down the frame speed to see it.
>
Unlikely.. 1st, there's nothing attached there, just something spawned from the image point.. and the animation is still no "real" animation, just one frame (because not finished yet, just a placeholder).
Doesn't matter if it is a blank sprite or not. The animation speed with changing image points will make that difficult to see.
You " I have several anmiations for an object and per anmiation different image points from where to spawn bullets from"
I was just going off what you said.