if you have more than one sprite then you just need a For Each loop
for each sprite
if sprite is overlapping radar --> set sprite to visible
else --> set sprite to invisible
that way it'll check each individual sprite for the collision overlap, instead of checking to see if they're all overlapping at the same time
hope this helps
This worked, I did a for each loop for the sprite, and not the Radar.
Complex Problems, simple solution, thanks.