Taurian's Forum Posts

  • Still broken in R269.

  • Still broken in r268.

  • Anybody have this problem?

  • Step 1: Create a blank project.

    Step 2: Add the multiplayer object.

    Step 3: Send to Cordova and upload .ipa to Apple. (Black Screen of Death)

    Step 4: Remove multiplayer plugin, send to Cordova and upload .ipa to Apple.

    Step 5: Project works.

    Release 267

    error 15:56:58.722105 -0700 kernel Sandbox: com.apple.WebKit(2258) deny(1) mach-lookup com.apple.SystemConfiguration.configd error 15:56:58.729813 -0700 mediaserverd HALS_AHPPlugIn.cpp:121:ObjectSetPropertyData: HALS_AHPPlugIn::ObjectSetPropertyData: got an error from the plug-in routine, Error: 560226676 (!dat) error 15:58:29.584303 -0700 dasd Activity not tracked as being started for BundleID (null), ignoring it error 15:59:06.620053 -0700 assertiond [NewProject:2257] SyscallError: setpriority(PRIO_DARWIN_ROLE, 2257, 3): No such process error 16:01:16.092642 -0700 kernel Sandbox: photoanalysisd(1356) deny(1) mach-lookup com.apple.backboard.hid.services error 16:01:36.329155 -0700 sharingd XPC connection invalid error 16:01:37.369369 -0700 CircleJoinRequested "Daemon connection invalidated!" error 16:01:38.790658 -0700 dasd Activity <private> not tracked as being started, ignoring it error 16:01:47.246741 -0700 CircleJoinRequested "Daemon connection invalidated!" error

    Capx

    https://www.dropbox.com/s/rrvoicagauc90a4/C2MultiplayerIssue.capx?dl=0

  • Katala, thanks that did it!

  • No joints at the moment, no.

  • I'm trying to get the angle of motion of a physics object.

    I've tried:

    angle(0,0,sprite.Physics.VelocityX,sprite.Physics.VelocityY)[/code:3sjneo8s]
    
    But sometimes I get a negative number. Am I doing this correctly? Or is there something I need to do to convert the negative?
  • I updated to the latest beta and it works again (hate doing that).

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  • You're able to play the game when the window opens? (the capx)

  • I've narrowed it down to this: Uncaught ReferenceError: require is not defined

    		if (this.isNodeWebkit)
    		{
    			window["ondragover"] = function(e) { e.preventDefault(); return false; };
    			window["ondrop"] = function(e) { e.preventDefault(); return false; };
    			require("nw.gui")["App"]["clearCache"]();
    		}[/code:15dvhsxd]
  • I noticed that Node Webkit won't open another C2 game as a separate window (in node webkit, not the browser).

    • Only happens for hosted C2 games.

    Does anyone know why?

  • I am having this problem with 64bit Linux. Ubuntu 14. Click the test application and nothing appears.

  • Newer c2 projects don't load when using node webkit.

    The site loads up, c2 doesn't. Does anyone have a work around?

    (Note: using the browser plugin.)

  • I feel your pain, the best solution is to not use CocoonJS as I had similar problems:

    https://www.scirra.com/tutorials/907/de ... e-easy-way

    It's not a viable long term solution.

  • 1. I've had a few problems with CocoonJs.

    2. It may be possible to call UDP methods on iOS by extending Ejecta because you can call Objective-C methods by using it.

    http://impactjs.com/ejecta

    I've made a tutorial on exporting C2 to Ejecta: Deploy your C2 game to iOS - The easy way.

    https://www.scirra.com/tutorials/907/de ... e-easy-way

    There's also a video, but it is a good first step. Make some history.