Step 1: Create a blank project.
Step 2: Add the multiplayer object.
Step 3: Send to Cordova and upload .ipa to Apple. (Black Screen of Death)
Step 4: Remove multiplayer plugin, send to Cordova and upload .ipa to Apple.
Step 5: Project works.
Release 267
error 15:56:58.722105 -0700 kernel Sandbox: com.apple.WebKit(2258) deny(1) mach-lookup com.apple.SystemConfiguration.configd
error 15:56:58.729813 -0700 mediaserverd HALS_AHPPlugIn.cpp:121:ObjectSetPropertyData: HALS_AHPPlugIn::ObjectSetPropertyData: got an error from the plug-in routine, Error: 560226676 (!dat)
error 15:58:29.584303 -0700 dasd Activity not tracked as being started for BundleID (null), ignoring it
error 15:59:06.620053 -0700 assertiond [NewProject:2257] SyscallError: setpriority(PRIO_DARWIN_ROLE, 2257, 3): No such process
error 16:01:16.092642 -0700 kernel Sandbox: photoanalysisd(1356) deny(1) mach-lookup com.apple.backboard.hid.services
error 16:01:36.329155 -0700 sharingd XPC connection invalid
error 16:01:37.369369 -0700 CircleJoinRequested "Daemon connection invalidated!"
error 16:01:38.790658 -0700 dasd Activity <private> not tracked as being started, ignoring it
error 16:01:47.246741 -0700 CircleJoinRequested "Daemon connection invalidated!"
error
Capx
https://www.dropbox.com/s/rrvoicagauc90a4/C2MultiplayerIssue.capx?dl=0