Taurian's Forum Posts

  • Yes, here's the link:

    steamcommunity.com/sharedfiles/filedetails

  • DiGiCORE Thanks :D

    AnD4D Yeah the beta launches in October. The Alpha is going on now and I've been giving access to the backers.

    Rory Yeah, I should send you a video of how the tutorial works. I introduce the players to the universe in baby steps as to not be too overwhelming.

  • Is this made using Construct 2?

    I recall people saying multiplayer games were not really possible just yet.

    Heck yeah. And anything is possible.

  • Just one minor thing on watching the video - would be to add animation to text objects/icons for things like construction, or even better, a progress bar of some kind.

    Looking forward to see this develop, the part where you're about to travel to another section and another ship swoops in and destroys it was pretty funny.   <img src="smileys/smiley1.gif" border="0" align="middle" />

    I'm glad you like, and yeah, I'll make it obvious so players know how long until construction is complete.

    Glad you liked me getting ganked.

    sqiddster - Thanks man!

  • this looks awesome, i wana play it!

    It really is, you can go virtually anywhere and setup your little empire, or just "try" and take over someone elses. You just need a fleet and buds.

  • Greenway

    Correct, not only is the universe infinite, but we're doing a Kickstarter project now soley for the hardware backing.

    I've written a script that can detect with zones have the most people and automatically place them on a separate server node. These nodes are provided by Viawest Denver, run SSD and can really pack a punch when it comes to relaying data.

    With that in place, this could really work.

  • <img src="http://i.imgur.com/wmt4ztwl.jpg" border="0">

    <img src="http://i.imgur.com/q9oM7Q6l.jpg" border="0">

    I'm launching Epic Space Online here in October. It's an Ever Expanding and Infinite Universe!

    <font size="4">You can try the game:

    http://www.EpicSpace.net</font>

    Back us for a small amount to join the closed BETA.

    Some BETA Keys:

    • JXXM-QVCY-OWVL-MFFE
    • PCNW-UUDU-IRSL-DFHF
    • ILGO-DXEK-THLI-LJWB
    • VUUI-CMVP-YTDB-JMDO

    If you get in, please post your thoughts.

    The Objective of the Game is to become self sustaining in the void of space. To not need anyone and remain self sustaining despite actual obstacles such as enemy NPCs, enemy players, and limited resources.

    Piracy, Mining, Trading, Exploring, Get Lost in Space and setup a space station and conquer other player's sh*t MMO! You can go anywhere, and completely get lost. All objects are randomly generated and remain persistent. Player Owned Stations, Planets, Moons etc...

    [TUBE]kwsvBgQXx1c[/TUBE]

    More

    <img src="http://s3.amazonaws.com/ksr/projects/303266/posts/294237/image-151064-full.jpg" border="0">

    <img src="http://s3.amazonaws.com/ksr/projects/303266/posts/294237/image-151066-full.jpg" border="0">

    <img src="http://s3.amazonaws.com/ksr/projects/303266/posts/294237/image-151067-full.jpg" border="0">

    • 100% Player Driven
    • An Epic Sandbox Game
    • One Persistent Universe
    • Dozens of different ships
    • Randomly generated content
    • Epic Space Battles over an insane amount of territory
    • No Borders, Infinite Universe

    <img src="http://i.imgur.com/Am379zVl.jpg" border="0">

  • You've still done an absolutely amazing job Velojet. I'm still betting on Photon to come around. It's really makes no financial sense not to have these two great softwares work together. With a few more scientists like you experimenting, we'd all benefit.

  • Is this still the only way to remove a focus from a textbox?

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  • Double-quotes start and end strings in Construct 2 expressions, so you can't paste it in like that. You need to use this:

    "{""c2dictionary"":true,""data"":{""5"":1}}"

    because "" turns in to a single " inside a string. It might be easier to save it to a text file, import the text file to the project, and AJAX request it. See using project files.

    That did it. Thanks again.

  • Try saving JSON out the Dictionary object and inspecting the result. It uses its own slightly different format. Make your JSON in the same format and it should load just fine.

    I did think of that. I get the below "Syntax Error."

    Let me know if i'm missing something.

    I used:

    {"c2dictionary":true,"data":{"5":1}}

    And:

    "{"c2dictionary":true,"data":{"5":1}}"

    <img src="http://i.imgur.com/7uewS.png" border="0" />

  • Hello, does anyone know of a way to get this JSON string:

    {"0":"20","1":"2","2":"6","7":"29"}

    Into a Dictionary Object? I thought it might of been the Load Action but I may have been incorrect.

    Any tips on getting the string above into a dictionary?

    Thanks!

    -T

  • Wicked awesome game!

  • Really, went for Depth. Should be rolling out Perks this week.

  • IGD wrote an article about the game!

    "The game's steep learning curve and unique player collaboration required really made every little success I had feel like a massive victory." - IGD

    Read full Article: http://www.indiegamesdig.com/?p=581