The positional audio feature works fine in 2D, but when making a 3D first person game, there is an issue.
As I understand it, the panning is calculated based on the source's position on the layout relative to the listener - however, this would only work in 3D if the player was only ever facing north.
To produce correct LR audio, the angle of the listener would need to be taken into account.
Could anyone suggest a workaround, or even explain if a workaround is possible? If not, this would be a great feature to see in an update. Thanks!