You could use the Grayscale effect to remove the color information, then add the Tint effect to add a global color value and finally change the hue with the AdjustHSL.
Alternatively, you could add a Sprite on top of what it is that you want to colorize, add the Color Blending mode effect and use an AdjustHSL on that in order to change the hue. In my opinion the second choice delivers better results.
Ashley, I notice that the second option renders a weird mirroring effect on the editor. At run time it's fine though.