coltonrawrr - Here's my .capx of my game I'm testing new things on. It's by no means a finished work. But it should show you what you're looking for. When you look at the Event Sheet, scroll to the bottom to find the "Dr Box Movement" group. That's pretty much what you'll find in the tutorial — showed you.
Also, you can use a global variable to track your enemy's direction, but if you choose to limit it to a local variable (as I did - see the Local static text MrBoxDirection = "left" variable declaration at the start of the group), be sure to set the variable to "static" so it doesn't reset its own value every tick (which would override any changes in direction and keep it going the same way indefinitely). Think of static like electricity: it's always ready to be on the move and change. Non-static resets - or is re-declared - ever new tick.
Does that help? :) Anything we can clarify?