This is the crash summary I got:
ANR Input dispatching timed out (Waiting to send non-key event because the touched window has not finished processing certain input events that were delivered to it over 500.0ms ago. Wait queue length: 18. Wait queue head age: 5580.8ms.)
It is crashing because of how I set it up for the Sprites to be generated?
Basically it's a Variable that goes from 1 to 13. At 1, 4, 7, 10, and 13. At one, set to 2, random (1-5) wait 4 seconds random (1-5) and the same thing for 4, 7, 10, and 13. except for 4, set to 5, 7 to 8, 10 to 11, and 13 to 0. Otherwise a bunch of sprites will spawn.
I did a Variable instead of Every x seconds because Every x seconds starts when the loader is completely loaded. The idea is that the sprites start spawning anew each time the person plays.
I tried putting Every x seconds as a sub-event of When BG is visible, but it doesn't restart whenever the BG becomes visible.