— not sure if you mean, if the game is running idle, and your not doing something its still takes cpu
then,
check debugger to see whats causing the biggest cpu drains, using groups for different parts of is a good way to see where its coming from (debugger cpu usage is splitted in thesame groups) things like setting positions every tick when nothing is moving, still takes cpu, running checks that does'nt need to be checked like an endlevel boss events, only way to completly shutoff part of your game is disabling groups, but knowing where's the biggest drain is the main part to do something about it