The "Space Blaster" example does have this kind of scrolling, it is provided with Construct 2 and can be accessed from the Startup Screen within C2 itself.
Moreover, in the game you show, there is actually no scrolling. It is more that the blocks and background objects are going down, giving an impression of scroll, but there is no actual scroll, so you could simply have bullet behavior set to your blocks and moving them at an angle of 90 degrees to make them going down.
Having an actual scrolling is not necessary at all and can be done in an alternative way.
Actually, you should detail what exact mechanics you are looking for.
As strange as it may sound to you, not everybody has played the game you are referring to, and the slow-rate video of it is not really efficient at letting know what the exact mechanic is.
Are the rebounds automatics or user induced ?
Also you have a lot of mechanics described in the How do I FAQ, especially at the category "Platformer" describing how to make platformer mechanics.
I'd suggest to look into those files and learn from there.
You perhaps won't find the EXACT mechanic, but close enough that you can build it in and adapt it to your liking.
If really you can't find, make a precise description of everything you are wanting to do/integrate/have in your game, and then you'll possibly get help for it.