i followed this tut Adding Classic-style movement to your platform enemies.
and in the end all he dose is just sit there
as he gose to one end and just stops dosent go back
This can of course be implemented in a lot of different ways, just for the fun of it I've implemented an example where I show two different ways of doing this. I have a "seeker" enemy and a "patrolling" enemy. It's the instance variable "type" that decides which kind of enemy they are.
Develop games in your browser. Powerful, performant & highly capable.
Great example, — !
MultipleChoice thanks, glad you like it!
— : do you have any games out there? to see something done? I'm sure it must be quite good...
MultipleChoice I have a couple on AppStore and Google play. I'm still learning much but I'm pretty good at Construct 2 by now <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> but I looking for people to work with preferably 2d artists, it's time consuming to do all the art and programming by myself
Tinydudes - The Stolen Candy
https://appsto.re/se/PqvPM.i
Sewer Salvation
https://appsto.re/se/gCLXR.i
— : same here.. I even do the music myself :/ I mean, I like it all, but it is a lot...