Hi, I'm working on a project that requires guillotines that each have a variable controlling their speed, for example, if guillotine1speed=3 it should take 3 seconds for the guillotine to go all the way down and all the way back up.
You could create an animation of the blade coming down and returning which runs at a global or object variable-controlled speed.
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You could add a sine behaviour to your object and set the start of the vertical sine and the duration in the event sheet (with your variable).
Or half the duration wait a little bit and start the sine with a period offset to bring it up again.