BigFrank's Forum Posts

  • I can't seem to find a good answer to this: do the experts on here recommend building with the shared or the embedded Crosswalk runtime?

    I saw a post which suggested that a message popping up saying they need to download the Crosswalk runtime would make most users just delete the game. I suppose I tend to agree with that. What do you think?

  • Two years on and the same problem. I solved it by right-clicking on the exe (in my case xdk_web_win_master_3088.exe) and extracting all files to a separate folder. You can then just open the resulting xdk_web_win_master_3088 folder and double-click on setup.exe. The installer will then run.

  • https://mva.microsoft.com/en-US/trainin ... uct-2-8355

    Helped me out a bunch when I first got the software.

  • Check out this post. It answers why this is happening and a possible fix. I tried quickly but ran out of time.

    Good luck!

  • https://portal.leadbolt.com/p/login

    [quote:29867b6b]ERROR

    The request could not be satisfied.

    CloudFront attempted to establish a connection with portal.leadbolt.com/p/login, but either the attempt failed or the origin closed the connection.

    Generated by cloudfront (CloudFront)

    Request ID: X6VZB-Mo7nCSqJVtiw1JfGts4kIBJfiTDV8WJzGOVimY3FKReRCVQg==

    I'm beginning to understand why so many game developers don't make a dime. Suicide takes a heavy toll on your enthusiasm and motivation.

  • Thank you very much for your reply! I should have done that before whining... Of course, it worked, thank you!

  • I think the Script Minifier is a great idea. However, I have not once managed to get it to work. Here's my Java version output:

    C:\Windows\system32>java -version
    java version "1.8.0_77"
    Java(TM) SE Runtime Environment (build 1.8.0_77-b03)
    Java HotSpot(TM) 64-Bit Server VM (build 25.77-b03, mixed mode)[/code:3fyf99cs]
    
    But this is the error I get every time I export the game for testing on a web server:
    
    [img="http://farm2.staticflickr.com/1513/25666863714_db72c045f2_b.jpg"]
    
    What am I not doing / doing wrong?
  • That is a brilliant solution, thank you!!

  • iFrame is a html5 element like text box, they could not be overlapped by sprites.

    I saw this post from a while back. I don't want to cast doubt on the OP, but is this true that you cannot change the z-order of an iframe? This seems to be confirmed when running the game both locally and from a server, but I was hoping there's some way to get around this issue. It's not the end of the world, but it's annoying.

  • Thank you for that comment. I'll take a look at TrialPlay. But that's my point really - it seems to be a complete lottery as to what service to choose, how to integrate it successfully. I've just checked and, in fact, Leadbolt isn't mentioned on the Facebook Monetization page so I'll probably have to change my ad service, unless I then create a version for Facebook, a version for XXX, etc. It's far from ideal and it doesn't look like there's any real solution.

    Unless I have no idea what I'm talking about, which is also highly possible.

    But then again, nobody said making money was easy

  • This is crazy. We are one year later from this guy's unanswered post and I too am looking for a way to achieve a simple HTML/iFrame ad-serving solution that doesn't involve messing around with APIs. I can test on Android (Bluestacks) but I have no Apple device to test anything on. I have tried Leadbolt with Pode's iFrame but for the time being I can't get it to work despite doing everything in the few guides I have found. Nobody at Leadbolt has replied to my queries yet as to why it's not working.

    How do people using C2 make money from their games? Does anybody make money from their games or is this some myth propagated just to sell software? Yes, I know I'm sounding jaded and cynical but I have been researching this for what seems like ages and all I see are half-finished forum posts with people juggling with Heath Robinson solutions.

    But I do not see any posts from people saying "hey, I made $100 this month" which would be a nice positive note. I just read a post from a guy who said he's had 20,000 downloads of his C2 game and, using Leadbolt for his ads, he has earned a total of $13. I mean, that's enough to make you want to jump in front of a bus. It's certainly enough to make me want to stop spending the enormous amount of time I'm wasting on this game and spend some time with my family instead. I mean, has nobody written a simple guide on how to successfully put ads into a C2 game?

    Yes, I know, this is driving me nuts. It's bloody annoying, but you'd think that after all these years you wouldn't have to buy a barely-supported third-party plug-in and hope that it works, using another third-party ad service whose results are questionable at best.

    I need some happy pills, I really need my happy pills.

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  • Good! Looking forward to the improvements

  • I am really interested in buying this plug-in pack, but my strength is in graphic design and not in technical integration and I note that the author has not added to this post (created by him) since Thu Nov 26, 2015 6:45 pm . I also note that a common complaint is lack of documentation. Can I buy this pack in confidence knowing that I will get the support I will almost certainly need to get some of these plug-ins to work?

    Looking forward to your input

  • I appreciate this is a wip/demo, but I think you have a very long way to go before anybody will pay 1¢ for this. It is good to be optimistic, it provides energy and motivation, but a solid dose of realism is needed to make you stand back and see your project as others see it. Here are some basic tips to improve the game:

    • I got to level 3 before getting frighteningly bored. You need to deal with that.
    • Simple graphics can be positive to help focus a player's attention, but none of your graphics either engage or motivate the player to continue. Flappy Bird is an excellent example of engaging simplicity.
    • Think of adding on the Splash screen things that explain the point of the game and the controls.
    • The Splash screen is a repeating tile. It shouldn't be.
    • The physics are lacklustre, there's very little excitement (improving the graphics would help in this regard).
    • Are you really asking people to PAY to be beta testers? I hope you're not serious.
    • If you say you're doing something for charity, nobody will believe you, even when you're telling the truth. Focus on the game, not on the money. If the game is really good, then market it and the money will follow.
    • If you want to make money from a game it has to be
      • innovative,
      • original,
      • immersive and
      • entertaining.
      If yours is not, don't be discouraged. Just improve it so that it is.

    As for your question about the buttons not moving when you move outside the layout, you'd be better off asking that in the "How Do I" forum. Be prepared to attach a capx file so the experts can point you in the right direction.