ColonelCustard's Forum Posts

  • 10 posts
  • I'd like for a text to display the amount of time elapsed since the user clicked the "go" button, as well as a way to stop the timer if the "stop" button is clicked.

  • Never mind, I found that if I set the guillotine to be right in the center of the y axis, I can set the sine cycle position to 0.75, which makes it start at the top.

  • is it possible to make the period offset variable? since the period is variable I need a way to automatically set the period offset to minus one quarter of the period.

  • Thank you that should work.

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  • So i'm working on a project with spikes that move up and down at variable speeds, from the ceiling of a room to the floor of that room. The distance in between the ceiling and the floor is also variable. I need to know how I can set the offset of the period on the sine movement of the spike based on those variables so that no matter what the height of the room or the speed of the spikes is, the spike always starts at it's highest point. As of now I can set the magnitude of the sine to be equal to the height of the room, but that only makes it go halfway down and then travel too far back upwards.

  • Hi, I'm working on a project that requires guillotines that each have a variable controlling their speed, for example, if guillotine1speed=3 it should take 3 seconds for the guillotine to go all the way down and all the way back up.

  • How do I set the speed of a bullet to a number in a textbox,

    for example: if the text in the textbox is "3" the bullet speed is equal to 3

  • I want to make an inventory system in the style of RotMG. I want it to be the same, but be able to have an adjustable amount of inventory spaces.

    Realm of the Mad God: realmofthemadgod.com

  • Since it's Zelda 2, is this using Platform behavior? You can do something like this:

    On press attack -> Change animation to attack + Platform behavior start ignoring control input

    On attack animation finished -> Platform behavior stop ignoring control input

    Thank you this works like a charm.

  • I'd like for the player to be able to press a button, then for the player character to lock in place, swing a sword in front of himself, then unlock and be able to move again.

  • 10 posts