FragFather.. I don't think this will work for this extra reason I didn't mention.. the speed of the bullet is set randomly at the create object event... So I set for ex. family03.bulletSpeed to X ... if there is no behavior on the family I won't be able to do this won't I ? it would only work on family 5...
Bonesey.. I thought of that, but I thought that would slow down the system, since the bugs are generated randomly, I'd need to create a loop that would generate a bug, check it,s instance, then destroy it if it,s not in the range, then recrate one..!!!
Sgn15 ... are you talking about the families or the behaviors??? I tried to set the parameters of all the bullets to 0, then change it at the time of creation, that didn't work... If there is a way to disable the Behaviors, can you tell me how??
while writing, I thought of something along the lines of Bonesey... I can create events that would generate a random number from 0-2, 0-3 or 0-5 depending on the level, then use only 1 family with all 5 bugs and createObjectInstance X ... I think that could work!
thanks all for your inputs!!! greatly appreciated...